Not All About Me

Welcome

I'm Emile H Adams and my experience design portfolio—'SktchFrst'

Beginnings in art and design and formed in architecture—I've spent the past few decade illustrating, animating and visualising informed, engaging and delightful digital experiences across toys, charities, music, gaming, health, maritime and finance.

Faced with complexity, ambiguity or uncertainty, I'm flexible and I scale. From local start-ups—international corporations to global financial institutes, embracing the blank page, the greenfield and the 0 to 1.

Following this, I've worked for a few FTSE 100's in their front and back offices, producing a variety of products. The dynamic nature of digital has lead me towards a more strategic view of design, the bigger why more than the how of design. In the last 5 years I've successfully contributed to and led the product experience for two business critical initiatives—engaging facilitation, clear communication and strategies design solutions.

Away from the spotlight I like cycling and walking the 'Seven Sister' (not at the same time) when the weather permits, trying to learn Japanese and contemplating a more artistic and craftsman like future...

A Design Process

  • Complexity, Ambiguity & Uncertainty Defined

    Frstly knowledge of the business or organisations vision, brand or guiding principles can help shape project goals.

    Conversations with stakeholders, users, review and audit of competitors can support recommendations and provide insights highlight issues of strategic importance.

  • SktchXplore

    From research and data insights, initial exploration can evolve to outlining assumptions about the product.

    Review with key team members to produce materials that will communicate the design; site maps, content inventories, screen flows, navigation models, task flows, user journeys, scenarios.

    Explore

  • Partnerships & Collaborations

    Collaborate with the core team, evaluating, selecting and validating assumptions, sketching, solutions, user test low fidelity semi-functional prototypes, seek user feedback, refine and repeat.

  • The Blueprint

    With stakeholders, teams, developers and user support, wireframes, interactive prototypes, design guidelines, high fidelity when required through a variety of tools and formats are produced to help guide and champion the vision, validate ideas and produce assets for development.

    The Blueprint

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Never a Bee Line


As we all know there are no perfect processes, but a good process provides structure and guidance where there maybe ambiguity. This process is based on my experience within various teams and businesses, allowing me to be flexible in a dynamic environment where changes demand informed decisions and evolved solutions promptly.